Stellaris 100 war exhaustion no surrender. So here's what might have actually happened: 1. Stellaris 100 war exhaustion no surrender

 
 So here's what might have actually happened: 1Stellaris 100 war exhaustion no surrender  But every war is different

11. If the game says you are demanding unoccupied planets or systems, it is correct in that regard. ago. A Status Quo Peace is you get to keep whatever claimed systems. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. Some quick math will tell you that their war exhaustion is way over 100%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. War exhaustion increases in 3 ways. Business, Economics, and Finance. War exhaustion exists solely to force an end to wars, so the losing empire can recover. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. Planets in stellaris I think fulfil all the conditions to surrender. A war of aggression was declared against me by an empire south of me (Nharr Empire). The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). #7. I, being the unstoppable swarm, wish to violate the truce and keep attacking them, regardless of whether we are at “peace” or not. They were at 100% war Exhaustion I was at like 30% So lets end this war. A Status Quo Peace is you get to keep whatever claimed systems you hold. No you don't understand I think- the war doesn't have to end in a surrender. I've been in two wars with the same enemy empire. They reached 100% war exhaustion after a few years, but they didn't surrender. War exhaustion makes no sense. But no, they just give 0. #1. Even tho I’m running laps around their alliance, I can’t win. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). Been playing Stellaris since release, but recently came back after a long break. But then you see the dreaded pop up. Split your fleets so you can wipe them out faster. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. The original empire has no reason to surrender as they are hoping the other empire will save them. The modifiers above are for when the AI 'voluntarily' accepts a. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. One I was the aggressor and the current one the PC is the aggressor. . So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. . ago. I've been in two wars with the same enemy empire. Both planets are heavily defended but I manage to take. That should be factored into your war planning. . Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. For occupation it is more important to occupy their planets, than the systems/starbases. 2. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. Wargoals at 100% and AI will not surrender. Surrender would only make the one who press it actually surrender. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. 631. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Each side has a war leader. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. The "war exhaustion timer" is for status quo, not for complete victory. In another game an AI had 1 system, one planet. It's far more devastating than catapults and cannons, but they're always there. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. I am a pacifistic player. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. Thats another problem Stellaris has had from day one, no seperate peace. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. War exhaustion for the small empire vs the AI Federation is at 89%. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. This is why anchorages are important. I've noticed something in the game I'm in. Thread starter Dragonkat42; Start date Mar 3, 2018;. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. If one side has 100%, a countdown starts and at the end of it the other side can force peace. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. War exhaustion is just a bad status quo mechanic. It indeed also limits your diplomatic options and interacts with that new pop growth trait. They always have my war exhaustion up by 5-7% more than their own. A big contributor is loss of ships. . When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. They can. There is actually something to be said for paying attention to the game giving you a red warning flag. Maybe just crack their home planet to fully demoralize the survivors. Here is my take on how the. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. The AI doesn't auto surrender at 100% war exhaustion. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. The current system, of a 2 year timer after 100% war exhaustion, could be implemented, where your stability multiplier is the average of your last 2 years war exhaustion values. No, you're wrong. That's how we lost the Vietnam war, too. Just like the player can at most be forced to a status quo after 2 years at 100%. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Business, Economics, and Finance. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. Cato, they are not the same in Stellaris either. Enemy won't surrender, even after I've taken all they're planets. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. With automatic Status Quo. . The war has been going on for about 2 years now, but our enemies reached 100% exhaustion quite awhile ago, and are not surrendering. Question. The two are rarely entirely connected. Storm Jan 22, 2020 @ 9:26am. It's not when they surrender. Join. if you hover over it it will also tell you why. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The effect that has varies based on your war goals. This mod is in no way balanced so please use with that in mind. One I was the aggressor and the current one the PC is the aggressor. One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. Reply. It has no bearing on actual victory, other than providing an 'out' so that the. ago. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. I've been in two wars with the same enemy empire. Yes, they have enough fleets somewhere. Yeah, this happens far too often. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. There is no Human cost to warfare in Stellaris, it requires 0 pops engaged in the military to have a strong. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. I let the war go on for a while longer but it still won't let me end this war. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. Nothing happens-. War exhaustion is constantly added, just the amount can be changed. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. Every other paradox game has War Score which is basically a track of who is winning and by how much. Business, Economics, and Finance. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). That's your clearest indicator that you haven't occupied everything yet. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. Space battles: 85%. I usually want the wars to end sooner rather. That means every system and planet of ALL opponents, including allies, not just the main target. War exhaustion in Stellaris the most most broken shit ever. War Exhaustion gain is done by losses as a percentage of your fleet cap. . Decleared war on an empire to make them my tributary. Illyrien Jun 28, 2016 @ 1:19am. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). With automatic Status Quo. You don't surrender because an enemy is shaking is fist at your walls. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. #7. I'm pretty sure thats a bug and not intended. This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. • 2 yr. This is the problem with the war exhaustion system: it makes no sense. ago. One I was the aggressor and the current one the PC is the aggressor. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. They haven't had a. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. was still negative for SQ and even more so for wargoals. No they aren't. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. Change my mind. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. Same thing can happen with 2 players. War exhaustion has no reason to be in this game except to make wara unwinable. Excess armies are initially placed in a reserve area behind the frontline and replace any. However even several years after reaching 100% exhaustion. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. They have very little chance of recouping from this as they have no fleets, no. They always have my war exhaustion up by 5-7% more than their own. 100% war exhaustion only forces them to accept a status quo peace, if you. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. It depends on time and on losses you suffer, even in victory. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. They never managed to enter my space. 75% of systems plus 75% war exhaustion would work). I've noticed something in the game I'm in. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. Destroying the enemy's entire fleet only gets you. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. Also, they are machine intelligence, which lowers their war exhaustion I think. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. Ship and army loses, occupation and technology. they are forced into status quo after 2 years at 100%. when you can occupy everything but still lose. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. Business, Economics, and Finance. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. 86 votes, 20 comments. #11. 3 is based off the fleet value of the ship and your ship capacity. The problem is that you usually do not. wpflug13. It usually says why they won't capitulate. 113. They have 2 planets left and I'm occupying both of them. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. War Exhaustion trigger percent: 40%. Ground combat takes place between the world owner's armies and the invader's armies. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. You actually reached 100% war exhaustion and didn't notice it. 0 Now 0. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. War Exhaustion has no effect on stability. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. All in all, a very frustrating experience. The war exhaustion in this game does not work well. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. So I'm in a war with this one empire, and they won't surrender. Why is my war exhaustion going up despite buffs, traditions, and not getting even close to losing. white peace is your goal in war for Stellaris. Destroying the enemy's entire fleet only gets you +50 points and getting them to 100% war exhaustion only gets you +100. soontir fel Jul 25, 2022 @ 8:49pm. 01. I've noticed something in the game I'm in. Your ally, not you, was the war leader and he forced peace when he got. 380K subscribers in the Stellaris community. Think of Russia during WWII; they fought on despite taking massive losses. corsairmarks. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. -100 for surrender, -50 for subjugate. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. . [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Once their war exhaustion reaches 100%, you can force a status quo peace. Militarists just shoot more. Feb 10, 2020. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. This makes no sense and must be changed. Every other paradox game has War Score which is basically a track of who is winning and by how much. step 3 : start taking systems with your flees and put your army right behind him. I've noticed something in the game I'm in. It usually says why they won't capitulate. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. No one, neither player nor AI is forced to surrender because of. War exhaustion has nothing to do with how well a war is going. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. 100% war exhaustion doesn't make you surrender, it just forces status quo. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. As the game goes on, empires accumulate tech and traditions that lower the accumulation rate for war exhaustion meaning the wars will drag on longer. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. 2. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. 400K subscribers in the Stellaris community. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. After that, I jump to their capital planets to cut off their production. I've been in two wars with the same enemy empire. Your perfect start is ruined, you got the Irassians yet again. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. I don't want to go to war with the AI Federation. I've occupied more than half of an enemy's systems including his capital - the only planet he had. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. Same issue. Honestly the mechanic isn't exactly perfect. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. 13 votes, 29 comments. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Business, Economics, and Finance. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. That is not a Status Quo Peace. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. so. War exhaustion represents your population’s willingness to continue fighting. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. So I'm in a war with this one empire, and they won't surrender. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Make it make sense It does make sense: War Exhaustion is not war score. 9, You claim something before the war and get it if the ennemy accept the surrender. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. They always have my war exhaustion up by 5-7% more than their own. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. You get bonus influence from them surrendering if you choose the humiliate war goal. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. Makes. Currently, the war score is one of the mechanics feeling the most gamey in Stellaris. You'll just get the claims. War Exhaustion is terrible. You can never 'force' a surrender. 2. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. Nothing else changes about the war. War exhaustion is just a bad status quo mechanic. They don't have ships or fleets anymore. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Warfare in Stellaris can only end in one of three ways. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). I 100% devastate all their worlds, THEN capture them. if you click those you can open up the war screen itself and. 3. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. Business, Economics, and Finance. When your war exhaustion maxes out, you can be forced to accept a status quo peace. As for you vs them there are 3 main factors. . No Please explain your issue is in as much detail as possible. In Stellaris it has no penalties at all. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. . It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. One I was the aggressor and the current one the PC is the aggressor. the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. step 4 : when you take a system with a planet in it land your army units on the planet to take it. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. 24. Now type surrender <crisis empire id> <war id>. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. I am waging a war for claims as my. Always occupy then status quo by driving enemy war exhaustion to 100. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. 11. I very rarely resort to war. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. ago.